The impact of videogames on the mood of amateur youth players during consecutive games
Autor/es
Mateo Orcajada, Adrián; Vaquero Cristóbal, Raquel; Gallardo Guerrero, Ana María; Abenza Cano, LucíaFecha
2023Disciplina/s
Actividad Física y DeporteMateria/s
AmateurCompetitive games
Esports
Moods
Psychology
Social impact
Resumen
Introduction: Esports have experienced tremendous growth in recent years. In the
scientific field, previous research has shown the determining role of psychology in
competitive performance, but little is known about the factors that may be more
determinant. In addition, in the amateur field, where fun and enjoyment are the
most important factors, it has been observed that players can see their
psychological state altered due to different factors, but it is not known if the
outcome of the game (win or lose) can be influential. For this reason, the aim of
the present investigation was to analyze changes in players’ mood between
three consecutive games as a function of the outcome of each game.
Methods: A total of 14 amateur players participated in the research, all of them
with previous experience and being regular League of Legends players. The
participants completed the POMS questionnaire before the start of each game
and the outcome of each game was recorded at the end.
R...