Use of commercial video games to improve postural balance in patients with multiple sclerosis: A systematic review and meta-analysis of randomised controlled clinical trials
Fecha
2018-03-07Disciplina/s
Terapia y RehabilitaciónMateria/s
Demyelinating diseasesEnfermedades desmielinizantes
Equilibrio postural
Esclerosis múltiple
Estabilidad
Multiple sclerosis
Postural balance
Propiocepción
Proprioception
Stability
Video games
Videojuegos
Resumen
INTRODUCTION:
Commercial video games are considered an effective tool to improve postural balance in different populations. However, the effectiveness of these video games for patients with multiple sclerosis (MS) is unclear.
OBJECTIVES:
To analyse existing evidence on the effects of commercial video games on postural balance in patients with MS.
MATERIAL AND METHOD:
We conducted a systematic literature search on 11 databases (Academic-Search Complete, AMED, CENTRAL, CINAHL, WoS, IBECS, LILACS, Pubmed/Medline, Scielo, SPORTDiscus, and Science Direct) using the following terms: "multiple sclerosis", videogames, "video games", exergam*, "postural balance", posturography, "postural control", balance. Risk of bias was analysed by 2 independent reviewers. We conducted 3 fixed effect meta-analyses and calculated the difference of means (DM) and the 95% confidence interval (95% CI) for the Four Step Square Test, Timed 25-Foot Walk, and Berg Balance Scale.
RESULTS:
Five randomized contr...